score module#

class Score(name: str = '', count: int = 0, score: int = 0, should_show: bool = False)[source]#

Bases: object

property full_display: str#
get_ascension_score_bonus(save: Savefile) Score[source]#
get_floors_climbed_bonus(save: Savefile) Score[source]#

Get 5 points for each floor climbed.

get_enemies_killed_bonus(save: Savefile) Score[source]#

Get 2 points for each monster defeated.

get_act1_elites_killed_bonus(save: Savefile) Score[source]#

Get 10 points for each Act 1 elite killed.

get_act2_elites_killed_bonus(save: Savefile) Score[source]#

Get 20 points for each Act 2 elite killed.

get_act3_elites_killed_bonus(save: Savefile) Score[source]#

Get 30 points for each Act 3 elite killed.

get_champions_bonus(save: Savefile) Score[source]#

Get 25 points for each elite perfected.

get_bosses_slain_bonus(save: Savefile) Score[source]#

Get 25 points for each boss killed.

get_perfect_bosses_bonus(save: Savefile) Score[source]#

Get 50 points for each boss perfected, if 3 or more return 200.

get_collector_bonus(save: Savefile) Score[source]#

Get 25 points for each non-starter card with 4 copies.

get_deck_bonus(save: Savefile) Score[source]#

Get points depending on how big the deck is.

get_overkill_bonus(save: Savefile) Score[source]#

Deal 99 damage with a single attack.

get_mystery_machine_bonus(save: Savefile) Score[source]#

Traveled to 15+ ? rooms.

get_shiny_bonus(save: Savefile) Score[source]#

Have 25 or more Relics.

get_max_hp_bonus(save: Savefile) Score[source]#

Get points based on how much max HP gained, ignores Ascension 14 penalty.

get_gold_bonus(save: Savefile) Score[source]#

Get points based on how much accrued gold.

get_combo_bonus(save: Savefile) Score[source]#

Play 20 cards in a single turn.

get_curses_bonus(save: Savefile) Score[source]#

Your deck contains 5 curses.

get_poopy_bonus(save: Savefile) Score[source]#

Possess Spirit Poop.